// If you drop this on a gameobject, then if *another* object
// with a collide touches this one (assuming it has a collider)
// the invading object will be destroyed, and this object will be
// destroyed as well
#pragma strict

function Update () {
}

function OnCollisionEnter(collision : Collision)
{
	DestroyObject(collision.gameObject);
	DestroyObject(this);
}